Myth - The Fallen LordsCD-ROM
Players control small forces made up of a number of different units possessing their own strengths and weaknesses. In the single player game, these were limited to units representing ' The Light', but multiplayer allowed players to control units from both sides of the conflict.
Unlike many other strategy games available at the time of its release, Myth's combat does not focus on the collection of resources and the building of armies. In contrast to the "meat grinder" style of some games, it is possible for a skilled player to defeat a much larger force with few or no casualties. This is largely due to the advanced physics engine the game employs. Physically modelled environments, unit interactions, and diverse unit behaviours combine to create a gameplay experience in which realistic battlefield interactions can and do occur.
Myth employs a sophisticated physics engine which greatly affects gameplay. Nearly all objects on the map, even the remains of dead units, are potential projectiles. These objects react with one another, units on the map, and terrain with nearly all expected physical behaviour, including rolling, bouncing, and crashing. Projectiles, including those fired by ranged units, have no guarantee of hitting any target; they are merely propelled in the directions instructed by the physics engine, based on the actions of the players. Arrows may miss their targets due to a small degree of simulated aiming error that becomes significant at long range, or the target may simply move out of the way before the arrow reaches them. This aiming error may cause the arrow to hit the attacker's own melee unit instead, causing the same amount of damage, and friendly fire is a permanent aspect of the game.
|