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Spieleprogrammierung 05

Object-Oriented Python: Master OOP by Building Games and GUIs - Irv Kalb

Object-Oriented Python: Master OOP by Building Games and GUIs

Autor: Irv Kalb

Taschenbuch, 25.01.2022


Coding Android Apps - Margaret Polk

Coding Android Apps

Autor: Margaret Polk

Gebundene Ausgabe, 05.08.2024


Baldur's Gate 3 Komplettlösung - Reuter Binder

Baldur's Gate 3 Komplettlösung

Autor: Reuter Binder

Taschenbuch, 22.02.2024


NES/Famicom: a visual compendium - Bitmap Books

NES/Famicom: a visual compendium

Autor: Bitmap Books

Gebundene Ausgabe, 24.03.2017


An Architectural Approach to Level Design: Second Edition - Christopher W. Totten

An Architectural Approach to Level Design: Second Edition

Autor: Christopher W. Totten

Taschenbuch, 12.05.2019


Java Lambdas and Parallel Streams - Michael Müller

Java Lambdas and Parallel Streams

Autor: Michael Müller

Taschenbuch, 02.12.2016


A Concise Introduction to Character Design and Development for Gaming: Crafting memorable characters for storytelling through visual and narrative design. - Jake Stanley Brown

A Concise Introduction to Character Design and Development for Gaming: Crafting memorable characters for storytelling through visual and narrative design.

Autor: Jake Stanley Brown

Taschenbuch, 28.02.2024


Game Analytics: Retention and Monetization in Free-to-Play Mobile Games - Russell Ovans

Game Analytics: Retention and Monetization in Free-to-Play Mobile Games

Autor: Russell Ovans

Taschenbuch, 19.08.2023


Fundamentals of Computer Graphics: International Student Edition - Steve Marschner

Fundamentals of Computer Graphics: International Student Edition

Autor: Steve Marschner

Taschenbuch, 01.03.2023


Unreal Engine C++ the Ultimate Developer's Handbook: Learn C++ and Unreal Engine by Creating a Complete Action Game - Stephen Seth Ulibarri

Unreal Engine C++ the Ultimate Developer's Handbook: Learn C++ and Unreal Engine by Creating a Complete Action Game

Autor: Stephen Seth Ulibarri

Taschenbuch, 07.06.2020


LEGO® und Elektronik: Raspberry Pi, Arduino, Sensoren, Motoren und vieles mehr einsetzen und programmieren (mitp Professional) - Thomas Kaffka

LEGO® und Elektronik: Raspberry Pi, Arduino, Sensoren, Motoren und vieles mehr einsetzen und programmieren (mitp Professional)

Thomas Kaffka

B, Broschiert


Force: Dynamic Life Drawing (Force Drawing) - Michael D. Mattesi

Force: Dynamic Life Drawing (Force Drawing)

Michael D. Mattesi

Taschenbuch


A Compendium of ZX Spectrum Games - Volume One - Kieren Hawken

A Compendium of ZX Spectrum Games - Volume One

Kieren Hawken

Gebundene Ausgabe


Fluid Engine Development - Doyub (Microsoft, CA, USA) Kim

Fluid Engine Development

Doyub (Microsoft, CA, USA) Kim

Gebundene Ausgabe


The Mobile Connection: The Cell Phone's Impact on Society (Interactive Technologies) - Rich Ling

The Mobile Connection: The Cell Phone's Impact on Society (Interactive Technologies)

Rich Ling

Taschenbuch


Shadow of the Tomb Raider The Official Art Book - Paul Davies, Martin Dubeau

Shadow of the Tomb Raider The Official Art Book

Paul Davies, Martin Dubeau

Gebundene Ausgabe


The Ultimate Guide to Video Game Writing and Design - Flint Dille, John Zuur Platten

The Ultimate Guide to Video Game Writing and Design

Flint Dille, John Zuur Platten

Taschenbuch


Handbook of Game-based Learning (Mit Press)

Handbook of Game-based Learning (Mit Press)

Gebundene Ausgabe


The Art of Assassin's Creed Origins - Paul Davies

The Art of Assassin's Creed Origins

Paul Davies

Gebundene Ausgabe


Level Up! The Guide to Great Video Game Design - Scott Rogers

Level Up! The Guide to Great Video Game Design

Scott Rogers

Taschenbuch


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